Couple things. The world is bland after everything so obviously online coop like freeroam. Retake outposts. Wind physics like far cry2. That shit was amazing. It would have helped in far cry 3. Imagine wind affects sniper shots, bow shots, your wing suit speed or flame direction spread. Wind physics was needed. Lastly is more animals =].
I wasn't even sure Vaas was dead, to be honest. I mean, all those "walk the path" sections were clearly drug induced vision quests, when you "fight" Vaas (and later Hoyt) it's like you step into this alternate reality where it's just one-on-one combat, then you wake up and see the carnage you've really done. (Especially with Hoyt's death.
Far Cry 4 felt rushed. Virtually no interesting story, no character development like in Far Cry 3, and the Gameplay felt more of a copy paste run here go there do these towers. Far Cry 3 was great because it was different in the sense of no game has ever played like that, the campaign was long, and the characters.Far Cry 6’s first expansion, Vaas: Insanity is now available and it certainly lives up to its namesake. A standalone DLC that contains plenty of less than sane content. It also keeps a lot of what’s great about the Far Cry series and offers some fresh, rogue-lite elements. The game begins right after Vaas was killed at the hands of Jason
Theory about Far Cry 3. "We are the same, Jason." The visual of Vaas pointing a gun to Jason's head. The visual of Vaas fucking Citra. Jason is who Vaas used to be before Citra took away his innocence and caused his moral degredation. Vaas is who the jungle is turning Jason into. Vaas used to be just like Jason and Jason is becoming just like Vaas.